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1. Combat Mode! (manual flight) - in Player Features and Ideas Discussion [original thread]
Originally by: Lachenlaud Originally by: Ryan Hart Almost everything in Eve-Online, besides the chat, is "click-oriented". click, click, click, clickety, etc... The combat is really what I'm getting at here. Take 'Freelancer' fo...
- by Ryan Hart - at 2004.05.06 16:52:00
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2. Autopilot continuing after log out? - in Player Features and Ideas Discussion [original thread]
I'd really like it if the game would allow auto pilot to run after I log out. Say I needed to travel a long way and I had to let someone else have a turn to play their character, and I'm willing to take the 1-min risk of being destroyed or killed....
- by Ryan Hart - at 2004.05.05 21:57:00
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3. Combat Mode! (manual flight) - in Player Features and Ideas Discussion [original thread]
Almost everything in Eve-Online, besides the chat, is "click-oriented". click, click, click, clickety, click, click, click, clickety, click, click, click, clickety, click, click, click The combat is really what I'm getting at here. Take 'Freela...
- by Ryan Hart - at 2004.05.05 21:38:00
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4. npc "pirate" traders and indies - in Player Features and Ideas Discussion [original thread]
npc pirates need indies too. how are they supposed to transport their loot? this way we destroy their ships if we can and possibly get our loot back and more!
- by Ryan Hart - at 2004.05.05 21:29:00
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5. Hmm could you enhance the way the pirates spawn - in Player Features and Ideas Discussion [original thread]
Edited by: Ryan Hart on 05/05/2004 21:19:59 Originally by: Telnen Kahfir Um, more importantly, could pirates warp in from a distance away instead of just appearing? It would enhance the realism of it a bit. Ya. like have have them re...
- by Ryan Hart - at 2004.05.05 21:18:00
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6. Practicing & using skills all the time but still no extra improvement? - in Player Features and Ideas Discussion [original thread]
The timed skill training is still a good idea but why is it when u kill a whole bunch of pirates and still it does nothing whatsoever to help ur skills?
- by Ryan Hart - at 2004.05.05 19:29:00
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7. Npc Delivery ----> 24 Hours - in Player Features and Ideas Discussion [original thread]
This is an extremely GOOD idea! I need someone who's always willing to transport my stuff (whom I can trust), and I know many others who would love to have this feature as well.
- by Ryan Hart - at 2004.05.05 19:19:00
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8. Being able to resort the forums in an order other than by date - in Player Features and Ideas Discussion [original thread]
Here's a list of ideas to sort by: 1. Account/Character 2. Rating 3. # of Reads 4. # of Replies etc...
- by Ryan Hart - at 2004.05.05 19:14:00
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9. Loans? - in Player Features and Ideas Discussion [original thread]
I know when I want to buy something that in itself will help me earn more money, but I can't buy it in the first place because it's too expensive, I want to borrow some money. Of course, there should be a limit on how much money is allowed to be ...
- by Ryan Hart - at 2004.05.05 15:46:00
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10. Distance Calculators? - in Player Features and Ideas Discussion [original thread]
Here's something I'd like to be able to do while I'm in autopilot: to calculate my next moves and the distance between a certain specified starting location to a specified destination, so as to not disturb my current autopilot route. If anybody h...
- by Ryan Hart - at 2004.05.05 15:35:00
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11. Plastic Surgery! - in Player Features and Ideas Discussion [original thread]
Be able to change ur face or (maybe, maybe not) identity for a price! or buying new wallpaper to go behind ur character. Actually be able to change clothes once in a while. Be able to wear wigs, etc.
- by Ryan Hart - at 2004.05.05 15:27:00
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12. Trading with offline players - in Player Features and Ideas Discussion [original thread]
Have u ever wanted to trade with someone who play in a completely different time zone or with somepne else who plays on the same account as u do and cannot be online at the same time? U can send money to offline players. Why can't there be a posta...
- by Ryan Hart - at 2004.05.05 15:13:00
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13. Missiles: Why are They so Stupid? - in Player Features and Ideas Discussion [original thread]
not a good idea this will lessen the 'realisticness' of the game
- by Ryan Hart - at 2004.04.30 22:25:00
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14. Missiles: Why are They so Stupid? - in Player Features and Ideas Discussion [original thread]
they make it like that on purpose
- by Ryan Hart - at 2004.04.30 22:25:00
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15. Custom Blueprints - in Player Features and Ideas Discussion [original thread]
What if u could draw or craft the actual shape and design of your ships by making your own blueprints! there could be a top, length, and width view for 3-dimensional design.
- by Ryan Hart - at 2004.04.30 22:16:00
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16. Web based skill training - in Player Features and Ideas Discussion [original thread]
Edited by: Ryan Hart on 28/04/2004 21:37:57 This is an awesome idea ! I have thought of this before, but I never got around to posting it on the forums. Right now I am a student (k-12), and I don't always (actually never) have access to my...
- by Ryan Hart - at 2004.04.28 21:33:00
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17. Simple chat macros - in Player Features and Ideas Discussion [original thread]
I would like to be able to assign a certain short-cut key or on-screen button to automatically type in a pre-determined comment or phrase used commonly so that I spend less time typing and more time playing.
- by Ryan Hart - at 2004.04.27 23:45:00
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18. Hanger... - in Player Features and Ideas Discussion [original thread]
I totally agree with you. I think there should be windows inside the hangar window that you can move and drag around and then STAYS in that same position the next time you come back.
- by Ryan Hart - at 2004.04.27 23:38:00
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19. Security rating should go passed the tenth decimal spot. - in Player Features and Ideas Discussion [original thread]
You know when you open up the character skills window and it shows your security rating overlayed over your character portait. Well, as convenient as that can be, it does no good if all I can see is a decical number that goes only of the tenth spo...
- by Ryan Hart - at 2004.04.27 23:29:00
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